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신화 퀘스트에 기반한 디지털 게임 스토리텔링 연구

Author
한혜원
Journal Title
탐라문화
Publication Year
2009
Summary

This study explores how quests within digital games remediate the structure and narrative functions of mythical quests. Quests act as a core element within games, motivating players, imbuing the game world with meaning, and facilitating growth and relationship building. Quests consist of stages of separation, initiation, and return, through which players gain a sense of accomplishment and rewards.

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