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스마트 디바이스를 활용한 예술 및 과학기술 융복합 창의교육의 효과 - 여고생대상의 실행적용 및 학습 성과 인식 검증을 중심으로-

Author
현은령
Journal Title
디자인지식저널
Publication Year
2015
Summary

This study developed and applied a STEAM convergent creative education program using smart devices to enhance the adaptability and interest in science and technology among high school girls. The results showed a significant increase in self-efficacy in science and technology. This is expected to be utilized as a creative experience and career education program in school settings, promoting the social participation of female workforce in the field of science and technology.

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스마트 디바이스를 활용한 예술 및 과학기술 융복합 창의교육의 효과 - 여고생대상의 실행적용 및 학습 성과 인식 검증을 중심으로- The Effect of Art and Science Technology Integrated Creativity Education Using Smart Devices -Focusing on Implementation, Application, and Verification of the Academic Achievement Perception from the Female High School Students-

현은령 · 2015

디자인지식저널

미술 및 과학·기술 교과 간 융복합 교육의 효과: 과학·기술에서 학생 학습성과 인식 변화를 중심으로

박주호, 현은령 · 2014

교육방법연구

‘Females Don’t Need to be Reluctant’: Employing Design Thinking to Harness Creative Confidence and Interest in STEAM

Kijima R.,Sun K.L. · 2021

International Journal of Art and Design Education

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