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대학생의 스포츠 VR(Virtual Reality) 콘텐츠 열망에 미치는 소비행동 요인 영향력 비교: VR 콘텐츠 이용경험 유무를 중심으로

Author
김종순, 연분홍, 오세숙
Journal Title
한국체육학회지
Publication Year
2019
Summary

This study analyzed the relative influence of consumption behavior factors on the aspiration for sports VR content based on VR content usage experience. Anticipated emotion and past experience were the most influential factors for the group with VR content usage experience, while subjective norm, anticipated experience, and past experience were the most influential for the group without such experience. This suggests that the factors influencing aspiration differ depending on VR content usage experience.

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