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시네마틱 VR의 현존감과 상호작용성에 대한 고찰

Author
장우진
Journal Title
씨네포럼
Publication Year
2020
Summary

This paper defines cinematic VR as a VR for 360-degree live-action films and explores its characteristics focusing on presence and interactivity through comparison with VR games. It argues that cinematic VR strengthens presence in a film-specific way and emphasizes the need to explore non-mediation and hypermediation rather than limiting its interactivity to interactive narratives.

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