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VR 콘텐츠 사이버 멀미에 관한 연구 -콘텐츠 환경을 중심으로-

Author
구자윤, 김승인
Journal Title
한국융합학회논문지
Publication Year
2019
Summary

This study analyzed cyber motion sickness factors in virtual environment-based and real-world VR content, finding that strong saturation values induce cyber motion sickness. The degree of cyber motion sickness in VR content was measured through SSQ questionnaires and in-depth interviews. The results are expected to be used as design guidelines for VR content and for cyber motion sickness research.

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