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뉴노멀시대 마인크래프트 활용 비대면 SW교육 사례 연구

Author
박정호
Journal Title
디지털콘텐츠학회논문지
Publication Year
2021
Summary

This study analyzed a case of non-face-to-face SW education using Minecraft in the context of the COVID-19 pandemic. The results of a satisfaction survey of 136 elementary and middle school students showed that most students were satisfied with the educational content and expressed a willingness to participate again. Students enjoyed game-based coding activities, creative activities, and opportunities for collaboration and communication with peers.

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